vendredi 19 mai 2017

Le jeu de rôle, une autre forme de narration sérielle ? [peer-reviewed article]

Périer, I. (2017). Le jeu de rôle, une autre forme de narration sérielle ? Itinéraires. Littérature, textes, cultures, (2016–2). https://doi.org/10.4000/itineraires.3453

Pen and Paper Roleplaying Game, Another Serial Narration?

Tabletop RPGs are a kind of serial narration based on the principle of expansion. Its fertility and consistency depend on internal mechanisms. There is a transmedia expansion (movies, novels,...) and a publishing expansion (core rulebooks, screen, supplements, modules,...). These expansions are limited by the finances of the players.
The last type of expansion is ludic: a lot of game groups are playing long-lasting and engaging campaigns. Inside these small interpretative communities, the social contrat between the players drives the creativity and regulates the expansion by enforcing its consistency.

vendredi 5 mai 2017

Educational Games for Soft-Skills Training in Digital Environments [book]

Dell’Aquila, Elena, ‎davide Marocco, Michela Ponticorvo, Andrea Di Ferdinando, Massimiliano Schembri, and Orazio Miglino. Educational Games for Soft-Skills Training in Digital Environments. Advances in Game-Based Learning. Cham: Springer International Publishing, 2017.
This essay analyzes the outcomes of some digital RPG for training soft-skills, mostly based on interactions with PCs and programmed NPCs. Chapter 2 describes very well all the RPG techniques traditionally used in real environment (from Moreno to now). Chapter 3 lists some general guidelines for designing such games. Chapter 4 observed that the digital RPG has the same effectiveness as a face-to-face experience. The participants appreciated the anonymity but they mentioned a lack of emotional involvement.

The gamemaster is extremely important, especially for his immediate feedbacks and for his expertise during complete debriefings. Rule-based digital games ease the work of the gamemaster, they are suited for more cognitive learning (acquiring knowledge, problem-solving, decision-making,...). Drama-based games, played in a traditional way, are better for emotional awareness, self-assessment and self-confidence.